(For the scenario setting and rules, scroll down to the earlier posts.)
TURN 1
As I feared, my opponent was planning to make his last stand right in the very narrow neck of Peak Pass, in the shadow of the (stubborness-inducing) Lions of Heroism, and under the protection of both the crossbows in The Lookout and the guns in The Redoubt. If his Longbeards could hold out for a few rounds, his reinforcements would arrive, and my position might become untenable—especially given what would be withering crossfire from the Quarrelers, Cannon, and Organ Gun.
The Thunderers and Warriors were to be sacrificed to delay me. It was essential that they not delay me long.![]()
The valley with its sheer mountain walls gave me little space to deploy my army. I decided that my large unit of Orc Boyz (led personally by General Glarsnot Bloodcurdle and Battle Standard-bearer Biggaboots Sticklifta) would be my primary strike force. Their key task was to punch through the centre—first through the Thunderers, and later the Longbeards. Boo the Troll would stay near my general, to assault or flank as needed.
The Black Orcs would handle my the left flank. If tactical circumstances allowed, they might attempt to force entrance to The Lookout. I was doubtful that this could be achieved, however, and didn’t plan on invest much effort in seizing that spur of the pass. More broadly, they were there to prevent the Orz Boyz from being flanked–and to possibly draw some crossbow fire away from them.
It would be a different story at The Redoubt. If I allowed the guns there to survive long, they would decimate my forces as they tried to force the pass. I decided, therefore, to bypass the Dwarven Warriors at first, and make a fast run at the gun positions with my Spiders and two heroes, supported by the Night Goblin bows and spears. I’ll admit to considerable trepidation at the concentration of weaker greenskins on my right flank: the collapse of any one of these units could cause an avalanche of panic. However neither the terrain nor the prospect of Dwarven reinforcement gave me much time or space for maneuver.
The first turn, as expected, saw the Longbeards race (as best short little Dwarf legs can race) towards the narrows of the pass, while Dwarven reinforcements (Warriors and Ironbreakers, plus a Grudge Thrower) marched onto the board. Drunken Quarrelers, Miners, Gunners, and the Daemonslayer stumbled out of the brewhouse and ran towards their positions. While cannon fire thankfully fell just short of my lead units (and the cannonball failed to bounce), the crossbows and handguns did significant damage to my orcs in the centre. Those stunties know how to shoot!
Most units advanced, as planned, with the Night Goblin spear showing particular enthusiasm to “get ‘em” and forging forward even further than anticipated. This resulted in the release of two fanatics against the Thunderers in the centre. Both fell short of the Dwarves, and insisted on whirling their shiny balls of death right in the path of my advancing army. Damn.
The Orc Boyz, perhaps because of this, seemed reluctant to advance. Glarnsot Bloodcurdle, my black orc army commander, soon cured them of their squabbling, but not before inflicting several casualties.
The Night Goblin bow also squabbled, and stayed in place.
* * *
TURN 2
The Dwarven Thunderers and Crossbows continued to pour fire into my advancing troops. The Cannon overshot this turn, and the Grudge Thrower found my forces to be just outside its maximum range. The Longbeards pressed on to block the valley at its narrowest point, while the reinforcements (now joined by General Zareth Ironfist and a small unit of Slayers) continued their steady march towards the pass, hoping to get there before I could break through.
My cursed fanatics, protesting a recent cutback in mushroom rations, decided to avoid the stunties and instead hurl themselves through the Orcs and Night Goblins. Ouch. Between this and the earlier problems with squabbling, I had now taken far more casualties from fellow greenskins than from the enemy.
Realizing that time was of the essence, Glarsnot Bloodcurdle called upon the mighty power of the Waaagh, and the Orc Boyz surged forward. In doing so, they got within the minimum stand-and-shoot range of the Thunderers, and hence were spared from their withering fire as they charged home. A unit of Spider-Riders and Boo the Troll also joined the fray. Wielding a choppa in each hand, and with both Bloodcurdle and Sticklifta fighting in the front rank, they made short work of the Warriors. The Dwarfs broke, and were run down and slaughtered. Boo collected several of the bodies to play with later.
On my right, Spideysense Boombottom and the Spider Riders surged forward, then charged the Cannon in The Redoubt. The depleted crew (missing one member, who was still drunkenly stumbling on his way from the pub) were no match for their assailants, and were wiped out. Apparently overcome with joy by this display of Goblin fighting prowess, the Spider Riders forgot that they were entitled to an overrun move, and instead halted in front of the Organ Gun. Oops.
Slarkfug Boarmuncher and the remaining unit of Spiders were in position to charge the Warriors. However, I was concerned that were they to charge and be defeated, my low-leadership, Goblin-rich flank might come apart. Instead they moved around the Dwarf unit’s flank, and–together with the Night Goblin archers taking position on the hill–poured arrows into the stalwart Dwarfs. Much to my astonishment, the Goblin bows actually inflicted several casualties.
* * *
TURN 3
With a devastating blast, the Organ Gun opened fire on the Spider Riders at point blank range. When the smoke cleared, all that could be seen was a tangled mess of bloodied legs… and Spideysense Boombottom. Somehow, while his unit had been wiped out, the Gobbo boss had survived.
Elsewhere, the Longbeards took up defensive positions at the narrows of the pass. Behind them, the Dwarven reinforcements had now almost reached the brewhouse On the hill to the Dwarven rear, the Grudge Thrower edged forward, so as to better have the pass in range.![]()
The rapid approach of the reinforcements had Glarsnot Bloodcurdle nervous. He urged the Orc Boyz on… only to find them squabbling once again. A few sharp blows (and a few more dead orcs) soon had them moving. To his left, the Black Orcs had taken significant casualties from the Quarrelers in The Lookout, and it was doubtful they would ever reach the tower in sufficient strength to seize it. The Rock Lobba had just now exploded in a tangle of ropes, splintered wood, and goblin parts, and was out of commission for the rest of the battle. (Picture, right: The greenskins press on after slaughtering the Thunderers.)
This made a victory at The Redoubt all the more vital. Boombottom charged into the Organ Gun crew, which was now reinforced by the gunners arriving from the brewhouse. To assure victory there, the Night Goblin spears were ordered to bypass the Dwarven Warriors and press on to the hill. The stunties could be left to the troll and the Spider Riders, who together with the gobbos on the hill continued to pour arrows into the now surrounded Dwarfs.
* * *
TURN 4
The Miners were now fully formed up, with the Dwarven reinforcements now only a turn or so away. In the center, the stalwart Longbeards prepared for the inevitable greenskin onslaught, while the Daemonslayer moved to block the Black Orcs from marching on the gates to The Lookout.
Most of the drunken Quarrelers were now in their tower, pouring deadly fire on the appropaching Orcs. One, however, stumbled on his way up the steps to the gate, tripped, fell down, and knocked himself out. At The Redoubt, desperate fighting continued between the Organ Gun crew and Boombottom.
As the Orcs advanced, Glarsnot Bloodcurdle cast a worried look to his rear and flank. Both Orc units were badly depleted.“Look out, Sir!” With only a moment to spare, one of the Orcs pushed his general out of the way of a massive boulder fired from the Grudge Thrower. Sicklifta was too busy hurling gutteral Black Orc curses at the stunties to hear the warning, however, and the heavy stone landed square on him. The banner dipped… but did not fall. Miraculously, he was still alive!
Yes, my opponent had a S8 hit but rolled a 1 to wound…
This was surely a sign from Mork (or possibly Gork) himself!, With a mighty warcry, Bloodcurdle and and Sticklifta led the Orc Boyz in a charge against the Longbeards. The Black Orc heroes and Orc Bozy alike wielded double choppas, and above them Nogg’s Banner of Butchery was unfurled. A slaughter resulted: the entire unit of was cut down, with the single exception of Thane Retrograde Hammertongs.
Meanwhile, the Night Goblins charged up the hill, to aid Boombottom With their spears added to the fray, the Gun Crew were defeated. The Redoubt was now in greenskin hands!
Finally, there was the pesky unit of Warriors well behind the Greenskin flank. As Slarkfug Boarmuncher led the Spider Riders against it, Boo the Troll fell upon their rear. Yet another Dwarven unit had fallen. Boo used their standard to pick matted beard and bloodied armour out of his ugly, misshapen teeth.
* * *
TURN 5
The Dwarven position was now desperate: with the Longbeards slaughtered, Peak Pass was now held only by two brave warriors: Thane Hammertongs and Daemonslayer Klazak Axecrazed. As the former valiantly battled the Orc Boyz to his front, the latter charged the approaching Black Orcs. The Miners started to march toward the greenskins, with Ironbreakers, warriors, and Slayers now following to their rear.
Thane Hammertongs proved little match for the Orc Boyz, and was quickly felled with a flurry of choppa blows. The Daemonslayer was a much tougher nut to crack, however—and the Black Orcs faltered. The Spider Riders and Slarkfug Boarmuncher advanced quickly, hoping to take up flanking positions before the Dwarven reinforcements could attack. The Night Goblin Spear and Bow moved to consolidate their position on the ridge.
* * *
TURN 6
Combat continued between Klazak Axecrazed and the Black Orcs. The Miners held their position awaiting the reinforcements. As the Ironbreakers edged around the Brewhouse, however, Spideysense Boombottom saw his chance, and charged them frontally. With a sneer, the Dwarven Battle Standard-bearer, Loftus Ironfist, cut down the goblin.. only for his suicidal adversary to explode in his face. The Dwarven banner fell, in flames. So too did Loftus. It was a bad omen.![]()
Moments later, the Orc Byz charged the Miners. Once again, the combination of double choppas and two heroes inflicted grievous casualties. The Miners broke, and the pursuing Orcs slammed into the Ironbreakers next. These were a much harder foe, however, with their Gromril armour deflecting blows that would have felled any other warrior. (Picture, right: The dwindling band of Orc Boyz prepare to charge the Miners.)
* * *
TURN 7
As the sky darkened and storm clouds began to gather, both sides were aware that bad weather might force an end to the battle at any moment. With Peak Pass still very much contested, it was far from clear who might emerge victorious.
The Quarrelers and the Grudge Thrower both concentrated fire on the smaller of the Spider Rider units. The casualties were enough to panic them. Moreover, their flight was enough to carry away a second, larger units of Spiders–despite the protestations of Slarkfug Boarmuncher. Both units raced in fear towards the sheer cliff walls of the pass, the former rather faster than the latter.Fortunately–and almost miraculously–for the greenskins, the Night Goblin Spear on the hill stood firm despite the sight of two Goblin units racing past them in full flight.
Thane Redbeard looked out from The Lookout to the pass below, and realized how critical the situation now was. With no concern for his safety, he charged down the ridge and into the Black Orcs, joining his Daemonslayer friend in combat. Their fierce determination and skilled axes proved too much for the Black Orcs: for the first time since the campaign began, the greenskin elite turned and fled.
Outside the Brewhouse, the Ironbreakers and Orcs fought, the former down to a mere fraction of their original number. Hoping to tip the balance, the Dwarven General, Zareth Ironfist charged into the fray, directly challenging his Orcish counterpart. His blows missed, with at least one deflected by Bloodcurdle’s Best Boss ‘At. The mighty Black Orc laughed, raised his own choppa… and killed the Dwarf Lord with a single (killing) blow.
Bloodcurdle chuckled, and he marked a second notch on the haft of his weapon. Killing Dwarven generals was becoming something of a habit.
With this, the Ironbreakers broke. The pursuing Orcs surged forward, clipping the Warriors. They too broke.
* * *
TURN 8
It all came down to this: could the Slayers throw back the greenskin horde before the battle ended?
Any other unit might have been intimidated: after all, these Orcs and the fearsome General leading them had now slaughtered the Longbeards, a Thane, the Miners, the Ironbreakers, Lord Ironfist, and had broken the Warriors. Slayers, however, do not care for anything: they seek victory or death.
And so, axes in hand, and orange-stained beards blowing in the wind, the charged the Orcs…
And broke them!
A pale shadow of its once formidable self, the Orc unit ran–taking with them both their General and Battle Standard-bearer. Oh the shame of it!
The Dwarf Warriors rallied at the news. To the Orcs’ rear, Klazak Axecrazed saw his chance. If the wounded Daemonslayer could kill that lumbering troll now approaching his position, he might be able to then block the fleeing Orcs, seize the pass, and win the battle! He rushed at Boo, wounding him.
The huge Troll looked down… that hurt! Nasty Orange stunty had cut him! That not nice! And so, with a powerful blow from his scaly hand, Boo hammered the unfortunate Daemonslayer into the ground. “I wonder what orange beard tastes like?” he thought, licking his lips…
The smaller unit of Spider Riders raced towards the cliffs in flight.. and then straight up them. At least the Spiders did: those Goblins who couldn’t hang on fell with a chilling screams to their deaths below. The unit was destroyed.
Slarkfug Boarmuncher viewed this with alarm, as he and the second unit of Spiders fled towards the same sheer cliff. His Ironback Boar, for one thing, couldn’t climb mountain walls. Instead, he was likely to smack straight into the rocks, which looked none-too-healthy.
Fortunately, he managed to get his unit under control, and the Goblins rallied. To his left, the Night Goblin spears started to move down the ridge towards the Dwarves, while the bows took up position in The Redoubt. The shattered Orcish core of the army was in full flight. Could the Goblins hold the position against the surviving Slayers and Warriors in the valley below them?
They would never be tested. With a mighty crack, lightning coursed through the darkening sky above. The wind picked up, and a wet snow began to fall.
The battle was over. Although Peak Pass and The Redoubt were under greenskin control, the position wasn’t strong enough for the remaining Goblins to hold. Quietly, under cover of darkness, they retreated.
Karak Kadrin was safe–for now.
* * *
Epilogue
This was perhaps the most closely fought wargame I’ve ever been involved, of any type, ever. Right until the end it was not clear who would win. It still wasn’t clear until we added up the points.
In the end, it was a marginal greenskin victory. However, the victory conditions required a substantial victory to move on to a siege of Karak Kadrin… and so the greenskins retreated.
Had the Orc Boyz held against the Slayers for a single turn–and they had a very good chance of doing so–it would have been a solid victory (indeed, nearly a massacre, since the Boyz were holding several captured unit banners at that point), and the way to the Dwarven city would be clear.
However, at the critical last moment, Glarsnot Bloodcurdle’s luck had run out.